Indie games take years and pay out on launch day. A sponsorship wall lets the players who believe in your project fund the work in between.
“Here since the first build, and still playing every patch.”
Gold9 moIndie development has a money gap: years of work, one payday at launch. But the people reading your devlogs want the game to exist now — and most have never been given a way to help beyond a wishlist. A wall is that way. Backers get a named plaque with a tier and a streak, you get steady support through the long middle of development, and every visitor sees a project with real people behind it.
The people reading your week-40 update are the ones who most want the game to ship.
A link where players already follow the game reaches them at peak excitement.
Put your backers in the credits — the wall is already the list.
Your playtesters are your first backers. Pin the wall where they hang out.
You get backed by the players who found the project early: devlog readers, playtesters, fans of your last game. A plaque gives them a stake in the story — their name, tier, and months of support, visible from first prototype to launch day. Monthly backers carry you through the long middle, and a wall with streaks on it shows every new visitor the game is really coming.
One-time or monthly backings, paid directly into your own Stripe account — we never hold your money. Fees: 10% on Free, 5% on Pro, 3% on Max.
You verify a handle or domain before you can take payouts, and every backer signs in to a real account before they can back you.
Backers appear on your public wall with a tier, a name (or anonymous, their choice), and how long they’ve backed you.
Payouts currently require a U.S. Stripe account — more countries are coming. Your wall works everywhere.
Free to join. Your wall is live in minutes, and every backer gets a plaque with their name on it.